![]() ![]() Open snippet sources instead of generated files from compilation errors window ( #1453). Fix iOS architectures included in builds with min version less than 11 ( #1858). Xcode 11 is now required to enable AdMob. Stencyl shaders update#Update GoogleMobileAds and disable SafariServices framework ( #1636, #1821). Don't allow using JDK higher than 12 for android compilation ( #1868). Stencyl shaders generator#Android Keystore Generator not making usable keystores ( #1720). Updated gradle repository links to https ( #1751). Closing backgrounds leaves scaledImagesLoaded in the wrong state ( #1872). Fixed downloading of behaviors from StencylForge ( #1714). Removed Pencyl, made Pixelitor the default image editor ( #1696). Warn user and grow imported images that don't cleanly scale ( #1677). Fix: Looping/Synchronized settings aren't retained when duplicating animations ( #1694). Fixed error in code preview of "custom event" block when an attribute getter is used for the name. More logical accuracy of the image property getter block combined with other math operator blocks. Don't allow custom blocks to include same field twice in spec ( #1855). Drag and drop blocks to another behaviour doesn't work ( #1837). Reload attribute name without reloading behavior ( #1695). ![]() Sometimes game attributes don't refresh in palette when added ( #574). Activate/Deactivate status of block isn't retained when duplicated ( #1710). Fix: Can't find attribute blocks after refreshing attribute definition ( #1675). Don't share processed TileShapes among scenes with different tile sizes ( #1859). Fix deletion order of multi-object selections with z-indexed objects ( #1692). ![]() Fix error in scene editor when transparency/blending is enabled Fix error when generating scene thumbnails ( #1797, #1823). Select first item in Open Resource list when first focused ( #1754).
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